![]() ![]() ![]() They collect knowledge from all disciplines and can process it in a deductive way that defies explanation.This ability has three functions: recollection of knowledge and perceptions, committing specific things to memory, and making accurate conclusions. The DC to overcome this nondetection ability is 15 + the character's jordain vizier level + his Cha modifier.Īrcane Spell Resistance (Ex): A jordain vizier has spell resistance against arcane magic equal to 10 + the character's jordain vizier level + his Cha modifier.Įidetic Memory (Ex): Jordain viziers are trained so deeply in various forms of mnemonics that their skills become subconscious. This ability functions exactly like the nondetection spell, except that it works only against arcane magic. Losing your spellbook is already an enormous problem for a Wizard I see no need to further penalize a player who invests character resources in having a backup plan for if it happens.Weapon and Armor Proficiency: A jordain vizier gains no proficiency with any weapons or armor.Īrcane Nondetection (Ex): A jordain vizier undergoes mental and physical training to make him difficult to detect with arcane divination spells and items. I would also probably allow casting spells via Uncanny Forethought that you knew at the time you last prepared spells and reserved slots, as suggested by Carcer in the comments. How I would rule in a real game: I would allow things that let you prepare and cast spells without your spellbook (like Spell Mastery, or the Eidetic Spellcaster ACF from Dragon #357) to count as "knowing" the spells for the purpose of Uncanny Forethought.Thus, if you lose your spellbook, you can't use Uncanny Forethought until you recover it. Strict RAW: You only know spells that are in a spellbook you currently have, since that's all that the glossary entry says, and I don't know of a clearer or updated definition anywhere else in the rules.This doesn't specifically address what happens if your spellbook is inaccessible. ![]() This implies that the answer is your option 2: a Wizard knows a spell if they have it in their spellbook(s). Selected it when acquiring new spells as a benefit of level For sorcerers and bards, knowing a spell means having For wizards, knowing a spell means having it in their Known spell: A spell that an arcane spellcaster has learned andĬan prepare. I would note that (1) is pretty unlikely to be the meaning, here, since spells known through Spell Mastery have a dedicated entry in Uncanny Forethought.įrom the Player's Handbook glossary, p. I am not aware of any errata, and searches proved fruitless. Which does not define what know means, at all. While studying, the wizard decides which spells to prepare. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. Unlike a bard or sorcerer, a wizard may know any number of spells. Looking through the SRD, the only mention of known spell in relation to a Wizard is:
0 Comments
Leave a Reply. |