![]() This turn placed one piece in your own store, and 2 pieces on your opponent's side. ![]() If you return 5 to start with, it will result in the following position: Each turn you need to return an integer from 0 to 5 of the cell you wish to empty. This is the starting position, with the array's index numbers above and below: It will contain the number of pieces in each cell. You will be given an integer array board with 14 cells in it from 0 to 13. The winner is the the player with the highest combined score. As soon as all the small cups on one side of the gameboard have. The game consists of 2 rounds, so each player can go first. Take the captured stones and the capturing stone, and place them in your mancala. The goal of the game is to get the highest score by getting the most pieces in your store. * This rule is for a variety of Mancala used in the current challenge. The other player moves all remaining seeds to his store, and the score for each player is the number of pieces in his store. When one player no longer has any seeds in any of his/her cells, the game ends. Do you have to capture in mancala In Afrika,a modern mancala game, it is compulsory to capture (traditional mancala games with compulsory capturing are Bao and Kisolo) the contents of enemy holes, if they are opposite to an empty hole of your own.(Note that the player's own piece is "captured" even if there are no pieces on the other side.)* If the last sown seed lands in an empty cell owned by the player, both the last seed and the opposite seeds (if there are any) are captured and placed into the player's store. Though there are many variants of mancala, most versions share these elements: A set of counters (e.g., seeds) A series of small pits arranged in 2 or 4 rows Two large storage pits (where players keep the seeds they capture) A game begins by placing a specified number of seeds in each small pit.There is no limit on the number of moves a player can make in his/her turn. If the last sown seed lands in the player's store, the player gets an additional move.Moving counter-clockwise, the player drops one seed in each cell in turn, including the player's own store and his opponent's.* On a turn, the player removes all seeds from one of the cells under his control. Players take turns sowing their seeds (the pieces).His score is the number of pieces in the store to his right. Each player controls the six cells and their pieces on his/her side of the board.can be evaluated on games with varying rules regarding capture rules. ![]() ![]()
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